.
http://web.17173.com/content/2009-04-08/20090408130806701.shtml
This article sum it up quite well: the age of browser games MAY be coming. Do not mistaken the browser games now with those simple menu based mini games you saw before, so much have already changed. The browser games now are supported by beautiful graphics and large servers. They are almost like a complete PC game a few years ago.
Gaming industry in China have come a long way, the theme of MMORPG is almost saturated with numerous players in the industry with almost a new game per week. Bad games are everywhere and quality is as rare as diamond.
Getting more complex or more functions is not going to help sales, as the main target group of Chinese MMORPG are people who HATE complicated games. Added to the fact that almost all games in China (except WOW) do not charge a monthly fee, which make the development of a MMORPG a very risky attempt.
The advantage of browser games are numerous: low development cost, low timing commitment for the gamers, natural to a "free-to-pay" model and huge playability (you just need a browser).
Almost all the game companies are already making their own browser game and you may find the star tomorrow by paying close attention to the newsflow. 17173.com will be my choice for the fastest industry news and rumours. Good luck hunting.
.
2009年5月5日 星期二
2009年3月26日 星期四
Companies that I like
I like companies that have their own character and the guts to stay true to their motto. Ever since you see the advertisement of Andy Lau "今時今日,咁野係唔夠既", a lot of Hong Kong companies become one of those "customers are always right" companies. A good company should have the balls to do what they think is right and listen to reasonable opinions of their customers.
A good company should always stay true to its motto, be itself, even if the customers disagree. The relationship between company and customer should never be one sided, customers are often wrong. The company should lead its customers and educate them the greatness of their product, carefully.
Now let me tell you the companies that I like:
Blizzard: (Game software)
The company that is famous for their EXTREMELY long product development time. It probably take more time to make a game that blizzard is satisfied with than to make a new drug for AIDS.
They have even scraped a project completely (SC: Ghost) because it is not "up to their standard". Most other game developers would have simply release it and get back whatever cash flow it can generate instead. It takes some courage to not release something you have developed for over 4 years.
Their reward is of course an extremely loyal fan base and a very very good word of the mouth.
Nintendo: (Game hardware & software)
Nintendo has pride in their products, they may have lost a decade to Sony Playstation, but they have never lost their pride. Their founding family insist that games should be enjoyed, games should be played by families and friends, games should be easy to play. That have costs them dearly, but they did not give up. Low quality graphics, no H-game, no violent, no zombies.... no everything that made Play Station so successful, but Nintendo stick to its own path, with only their pride to support them.
They invented super Nintendo, they invented the analogue control system (with the miserable console N64) , they invented a dual screen hand held game machine, they invented Wii.
They do not go for the male customers only, they do not target only the "core gamers", they do not add 10 buttons to the controller like Sony, they do not have beautiful graphics, they do not even support HD. (Hell, they still do not use disc in NDS!)
They make dog & pet rearing into a game, they make exercise and yoga into a game, they make pipe repair workers into world saving heroes that crush mushrooms with their ass.
Nintendo kick asses.
Microsoft: (PC software)
This is the ultimate example of corporate leading its customer, you learn how to use window because you have to. Microsoft single handedly decide your whole computer experience, not the other way around. Yes they have bad products like Vista, but when you buy a new computer you are still stuck with it.
Stardocks: (Game software)
A game developer who do not add copyright protection in its games, it even dare to make single player PC games in the 21st century which is TURN-based AND 2D. No other game companies even dare to do any one of the above. Their games are always highly rated by critics even though they do not seem to sell that well at first. It show you that you do not have to make those crappy games that everyone plays to succeed.
Their CEO is a real man who defend his own ideals XD. (see link)
His post on the case for no multiplayer. (see link)
Quote (wikipedia):
CEO Wardell has defined the Gamer's Bill of Rights.
Gainax: (Anime Production House)
The perfect example of how you can be successful when you choose NOT to serve the mass market, but instead focus on making high quality product for a niche market. They are not called the "Otaku production house" for no reason.
It take balls to make an anime when the main character has perverted interests like: hiring maids to serve him at his mansion, make the maids wear different costumes everyday, install surveillance cameras everywhere and watch the girls private moments every night. And add the fact that the main character is only 14 years old with a lot of money to spend from dead parents and absolutely hate by everyone else in the show (rightly so). While I have only seen the description, I know this company have balls, as the market is so specialized that I have never known anyone who have seen it. (我的主人)
FCLC is another show where that can never hope to appeal to the mass market. While the main character is much more normal this time, his head is not. In this OVA, random things can simply come out from his head for no apparent reason nor order. Guitar, aliens and even a giant robot can come out from his tiny head. This anime is pure madness. Even the drawing style, color tones and storyline change randomly, it can be a love story between a primary school kid and his elder brother's girl friend (just this, can get a ban in TVB) now, the next 5 minutes it become a super robot war. In summary, Gainax have guts to produce artistic products that will never be popular. (This one I a more interested in)
That's all I can think of now, mainly in game industry, which I am most familiar with. I heard google is also an creative company that stick to its core values. I quite like their google labs, which is certainly not common in other companies.
A good company should always stay true to its motto, be itself, even if the customers disagree. The relationship between company and customer should never be one sided, customers are often wrong. The company should lead its customers and educate them the greatness of their product, carefully.
Now let me tell you the companies that I like:
Blizzard: (Game software)
The company that is famous for their EXTREMELY long product development time. It probably take more time to make a game that blizzard is satisfied with than to make a new drug for AIDS.
They have even scraped a project completely (SC: Ghost) because it is not "up to their standard". Most other game developers would have simply release it and get back whatever cash flow it can generate instead. It takes some courage to not release something you have developed for over 4 years.
Their reward is of course an extremely loyal fan base and a very very good word of the mouth.
Nintendo: (Game hardware & software)
Nintendo has pride in their products, they may have lost a decade to Sony Playstation, but they have never lost their pride. Their founding family insist that games should be enjoyed, games should be played by families and friends, games should be easy to play. That have costs them dearly, but they did not give up. Low quality graphics, no H-game, no violent, no zombies.... no everything that made Play Station so successful, but Nintendo stick to its own path, with only their pride to support them.
They invented super Nintendo, they invented the analogue control system (with the miserable console N64) , they invented a dual screen hand held game machine, they invented Wii.
They do not go for the male customers only, they do not target only the "core gamers", they do not add 10 buttons to the controller like Sony, they do not have beautiful graphics, they do not even support HD. (Hell, they still do not use disc in NDS!)
They make dog & pet rearing into a game, they make exercise and yoga into a game, they make pipe repair workers into world saving heroes that crush mushrooms with their ass.
Nintendo kick asses.
Microsoft: (PC software)
This is the ultimate example of corporate leading its customer, you learn how to use window because you have to. Microsoft single handedly decide your whole computer experience, not the other way around. Yes they have bad products like Vista, but when you buy a new computer you are still stuck with it.
Stardocks: (Game software)
A game developer who do not add copyright protection in its games, it even dare to make single player PC games in the 21st century which is TURN-based AND 2D. No other game companies even dare to do any one of the above. Their games are always highly rated by critics even though they do not seem to sell that well at first. It show you that you do not have to make those crappy games that everyone plays to succeed.
Their CEO is a real man who defend his own ideals XD. (see link)
His post on the case for no multiplayer. (see link)
Quote (wikipedia):
CEO Wardell has defined the Gamer's Bill of Rights.
The game's CD contains no copy prevention and there is no requirement to have the disc loaded into the computer to play the game. Stardock's anti-piracy plan is that players must complete product activation with a valid serial number before they may receive any of the several game updates. Serial numbers can be used multiple times and the company owner, Brad Wardell, has stated that they are taking an approach based on the view that people who install the game illegally were unlikely to purchase it anyway.
Now that's a boss that you should work for.Gainax: (Anime Production House)
The perfect example of how you can be successful when you choose NOT to serve the mass market, but instead focus on making high quality product for a niche market. They are not called the "Otaku production house" for no reason.
It take balls to make an anime when the main character has perverted interests like: hiring maids to serve him at his mansion, make the maids wear different costumes everyday, install surveillance cameras everywhere and watch the girls private moments every night. And add the fact that the main character is only 14 years old with a lot of money to spend from dead parents and absolutely hate by everyone else in the show (rightly so). While I have only seen the description, I know this company have balls, as the market is so specialized that I have never known anyone who have seen it. (我的主人)
FCLC is another show where that can never hope to appeal to the mass market. While the main character is much more normal this time, his head is not. In this OVA, random things can simply come out from his head for no apparent reason nor order. Guitar, aliens and even a giant robot can come out from his tiny head. This anime is pure madness. Even the drawing style, color tones and storyline change randomly, it can be a love story between a primary school kid and his elder brother's girl friend (just this, can get a ban in TVB) now, the next 5 minutes it become a super robot war. In summary, Gainax have guts to produce artistic products that will never be popular. (This one I a more interested in)
That's all I can think of now, mainly in game industry, which I am most familiar with. I heard google is also an creative company that stick to its core values. I quite like their google labs, which is certainly not common in other companies.
2009年1月26日 星期一
初戰
(我係唔會因為玩得唔好而 load game玩過的,所以如果打輸左就會真係輸。我都唔知道結局會係點..... 你地多點比意見我就會寫多D,唔係我一個焱都會寫到悶的。不過唔好叫我做D無可能既野,例如同日本聯盟果種。)
1月2日,收到西北軍的通知: 為了協助民國的滅共作戰,決定將多次部隊的指揮權都交給蔣的指揮部。同時情報部卻傳來壞消息,偽滿洲國為了討好牠們的日本主人,把錫林浩特割讓了給大日本帝國。雖然不論名義上是滿洲國還是日本帝國領土,實際上東北地區的工業,鐵路及軍事力量全部都已經在日本全權控制之下。 但這事件卻在民國本來已經不穩的社會秩序上再火上加油,愛國主義者在全國發起示威遊行,要求民國政府對日採取更強硬的態度。人民認為蔣介石的"先安內,後攘外"政策只是他對日本示弱的借口,近日的反共行動也令很多民眾不滿。
(不滿度度高達25%! 這樣對工業力和軍隊士氣都有極大的打擊。)



軍隊的集結仍然在待續,國民軍絕無僅有的兩支空軍大隊也被調至成都,準備之後對中共在延安的防禦工事轟炸。其它的部隊,繼續"極速"前往前線。在缺乏鐵路和公路的情況下,從長沙到南充竟然要走一個半月 (=_=),很難想象如果德國無投資中國基建的話會是什麼情況。
同時間其它中國軍閥紛紛要求和南京政府進行貿易。雖然條件不算很好,但現在情況下他們的合作是極為重要。要是當國民軍全力攻打中共的時候,背面比插一刀,後果不堪設想。所以南京還是答應了他們的要求。



當時中國的軍官非常多,但真的用得上的,就只有蔣介石自已!! (其它都係level 1 或者 0)
校長為了振奮軍心,決定親自到西安指揮6個師。他對這次滅共行動非常有信心,認為這次終於可以統一中國,完成國父孫文的遺願。(其實係佢自已既野望)
為了加強對國家政權的控制,蔣更以戰爭為由,加強自已的權力。獨裁程度已經差不多和法西斯主義一樣。這轉變也對之後中德關系的發展有正面的影響。 (唔通真係會入Axis!)


眼見天水防守薄弱 (一個師都無...),張學良立即率領第一步兵師趕住設防。 可惜他一到達就被周恩來帶領的共軍攻擊。突如其來的夜襲加上攻方沈陽的援兵,張學良連半天都抵抗不了,只好撤



由於天水地勢險要,國民軍雖敗了,但共軍仍然需要差多多半個月才能攻占天水。
一星期後,英國公佈了佐治五世的死訊。中國人民對此並未有大關注,畢竟自中國在鴉片戰爭中落敗及被迫簽署羞辱性的條款後,中國人對英國根本沒有其它正面的印象。直到現在,香港仍然是英國在遠東的一個軍事要塞,提醒著人們國家被羞辱的歷史。
二月十一日,國民軍正式失去天水的控制權。
退到南昌。


二月中旬,各地的國民軍開始陸續抵達西安及保雞等地。就連海關稅務隊都被召到前線,可見蔣的決心。 德國將軍Alex 也正式被任命為陸軍上將及率領保雞的五個步兵及民兵師。德國將軍的經驗老到,和民國軍官的紙上談兵比起來,完全是高下立見。(人地一開始已經有 level 3)


中共軍親著國民軍還在集結途中,打算再下一城,攻陷了蘭州以便完全分隔了西北軍和國民軍的勢力。 國民軍也將計就計,在共軍進攻蘭州的時候從背後突襲,奪回天水。 可惜最後蘭州還是失守了。



二月廿六日,日本發生226事件。在日本發生的1483名陸軍青年官兵反叛的事件,是一次由皇道派軍人發動的未遂軍事政變。政變失敗使得東條英機為首的統制派借機清理敵對的皇道派軍人的政治勢力,日本軍國主義得到鞏固。
蔣眼見日本的侵略意途越來越明顯,再也等不下去,決定對共黨的咸陽山區的要塞發動攻勢。
可惜,人數上占盡優勢的國民軍對著訓練有數且有著長征經驗的共軍,還是難以取得勝利。
渡過黃河後根疲力盡的國民軍,還要面對在山洞要塞裡的中共軍,加上空軍缺乏支援作戰經濟,令國民軍死傷眾多。
禍不單行,共軍乘勝追擊,再次奪去天水....



1月2日,收到西北軍的通知: 為了協助民國的滅共作戰,決定將多次部隊的指揮權都交給蔣的指揮部。同時情報部卻傳來壞消息,偽滿洲國為了討好牠們的日本主人,把錫林浩特割讓了給大日本帝國。雖然不論名義上是滿洲國還是日本帝國領土,實際上東北地區的工業,鐵路及軍事力量全部都已經在日本全權控制之下。 但這事件卻在民國本來已經不穩的社會秩序上再火上加油,愛國主義者在全國發起示威遊行,要求民國政府對日採取更強硬的態度。人民認為蔣介石的"先安內,後攘外"政策只是他對日本示弱的借口,近日的反共行動也令很多民眾不滿。
(不滿度度高達25%! 這樣對工業力和軍隊士氣都有極大的打擊。)
同時間其它中國軍閥紛紛要求和南京政府進行貿易。雖然條件不算很好,但現在情況下他們的合作是極為重要。要是當國民軍全力攻打中共的時候,背面比插一刀,後果不堪設想。所以南京還是答應了他們的要求。
當時中國的軍官非常多,但真的用得上的,就只有蔣介石自已!! (其它都係level 1 或者 0)
校長為了振奮軍心,決定親自到西安指揮6個師。他對這次滅共行動非常有信心,認為這次終於可以統一中國,完成國父孫文的遺願。(其實係佢自已既野望)
為了加強對國家政權的控制,蔣更以戰爭為由,加強自已的權力。獨裁程度已經差不多和法西斯主義一樣。這轉變也對之後中德關系的發展有正面的影響。 (唔通真係會入Axis!)
眼見天水防守薄弱 (一個師都無...),張學良立即率領第一步兵師趕住設防。 可惜他一到達就被周恩來帶領的共軍攻擊。突如其來的夜襲加上攻方沈陽的援兵,張學良連半天都抵抗不了,只好撤
由於天水地勢險要,國民軍雖敗了,但共軍仍然需要差多多半個月才能攻占天水。
一星期後,英國公佈了佐治五世的死訊。中國人民對此並未有大關注,畢竟自中國在鴉片戰爭中落敗及被迫簽署羞辱性的條款後,中國人對英國根本沒有其它正面的印象。直到現在,香港仍然是英國在遠東的一個軍事要塞,提醒著人們國家被羞辱的歷史。
二月十一日,國民軍正式失去天水的控制權。
退到南昌。
二月中旬,各地的國民軍開始陸續抵達西安及保雞等地。就連海關稅務隊都被召到前線,可見蔣的決心。 德國將軍Alex 也正式被任命為陸軍上將及率領保雞的五個步兵及民兵師。德國將軍的經驗老到,和民國軍官的紙上談兵比起來,完全是高下立見。(人地一開始已經有 level 3)
中共軍親著國民軍還在集結途中,打算再下一城,攻陷了蘭州以便完全分隔了西北軍和國民軍的勢力。 國民軍也將計就計,在共軍進攻蘭州的時候從背後突襲,奪回天水。 可惜最後蘭州還是失守了。
二月廿六日,日本發生226事件。在日本發生的1483名陸軍青年官兵反叛的事件,是一次由皇道派軍人發動的未遂軍事政變。政變失敗使得東條英機為首的統制派借機清理敵對的皇道派軍人的政治勢力,日本軍國主義得到鞏固。
蔣眼見日本的侵略意途越來越明顯,再也等不下去,決定對共黨的咸陽山區的要塞發動攻勢。
可惜,人數上占盡優勢的國民軍對著訓練有數且有著長征經驗的共軍,還是難以取得勝利。
渡過黃河後根疲力盡的國民軍,還要面對在山洞要塞裡的中共軍,加上空軍缺乏支援作戰經濟,令國民軍死傷眾多。
禍不單行,共軍乘勝追擊,再次奪去天水....
始動
1936 年 1月1日
滅共作戰

"先安內,後攘外",一直都是蔣介石的座右銘。36年的第一日,國民軍開始了北伐以來最大規模的軍事行動。蔣介石希望以全國的兵力,一興消滅中共勢力。全國各地的地方軍都被召集到西安及南充,以攻入共產黨在廷安山區的基地。
科學研究方面,民國比日本實在落後太多,所以一定要把握時間,加強在陸軍和補給兩方面的研究。德國派來的 亞歷山大·馮·法肯豪森(Alexander von Falkenhausen) 老將軍立即開始了"彈性集中準則"的軍事研究;而國家機械工程局則負責開發新式的補給系統 (戰略移防在中國這地大山多的地勢上是非常非常重要的) 。


同時間,亞歷山大·馮·法肯豪森將軍 (以後簡稱 Alex) 成為蔣中正的總顧問後,負責絕大部分軍事訓練計劃以及中國的防線設計。馮·塞克特的原本計劃是將整個軍隊大幅縮減為60個師,僅留下經過德國教範訓練並配發良好裝備的部隊。在國民政府的努力下,約4萬人接受了德國教官之訓練並率先改變部隊編制,也就是俗稱的德械師。連同之後的德訓師,他們組成了抗日戰爭中中國最精銳的部隊。

中德關系在30年代可以說是中國最重要的友好外交關系,中國也是德國在遠東最重要的邦交國。若沒有德國的幫助,中國的工業化和軍隊的現代化肯定不能在日本侵華前有任何成效。蔣中正自已也非常看重這關系,認為德國統一的歷史過程對中國有很多參考作用。
(其實我覺得當時中國,加入軸心國絕不奇怪,反而歷史上日本根本未能從這聯盟得到什麼。)
滅共作戰
"先安內,後攘外",一直都是蔣介石的座右銘。36年的第一日,國民軍開始了北伐以來最大規模的軍事行動。蔣介石希望以全國的兵力,一興消滅中共勢力。全國各地的地方軍都被召集到西安及南充,以攻入共產黨在廷安山區的基地。
科學研究方面,民國比日本實在落後太多,所以一定要把握時間,加強在陸軍和補給兩方面的研究。德國派來的 亞歷山大·馮·法肯豪森(Alexander von Falkenhausen) 老將軍立即開始了"彈性集中準則"的軍事研究;而國家機械工程局則負責開發新式的補給系統 (戰略移防在中國這地大山多的地勢上是非常非常重要的) 。
同時間,亞歷山大·馮·法肯豪森將軍 (以後簡稱 Alex) 成為蔣中正的總顧問後,負責絕大部分軍事訓練計劃以及中國的防線設計。馮·塞克特的原本計劃是將整個軍隊大幅縮減為60個師,僅留下經過德國教範訓練並配發良好裝備的部隊。在國民政府的努力下,約4萬人接受了德國教官之訓練並率先改變部隊編制,也就是俗稱的德械師。連同之後的德訓師,他們組成了抗日戰爭中中國最精銳的部隊。
中德關系在30年代可以說是中國最重要的友好外交關系,中國也是德國在遠東最重要的邦交國。若沒有德國的幫助,中國的工業化和軍隊的現代化肯定不能在日本侵華前有任何成效。蔣中正自已也非常看重這關系,認為德國統一的歷史過程對中國有很多參考作用。
(其實我覺得當時中國,加入軸心國絕不奇怪,反而歷史上日本根本未能從這聯盟得到什麼。)
HOI2 戰報: 校長之野望
新年終於有時間比我寫下故事啦,一邊玩一邊寫感覺都幾好。個故事會係一個 "interaction story",每次有重要既決定,你地可以投票,我會照做。我會在1936年的劇本,選用中國民國。你地既決定,將會決定中國既未來!
首先來點 background 先!
1936年 中華民國:
三十年代初, 對中華民國來說是個令人喜憂參半的時代。 一方面由蔣介石領導的國民黨政權登上了權力頂峰, 通過擊敗各大軍閥割據勢力, 初步掌握了國家的控制權, 並通過五次圍剿, 迫使 共產黨紅軍撤離蘇區, 進行了艱難的萬里長征。 但直至1936年,中國仍然被軍閥割據,統一仍是遙不可及的夢想。
國民黨 南京政府在中國的統治地位終於得到了國內外大部份政權的確認。 但南京國民政府的統治還是下艱難前行 。 日本國內的軍事派系正在抬頭,日本政府已漸漸失去國家的控制權。越來越好戰的日本帝國主義對幅員遼闊、資源豐富的神州大陸垂涎已久, 圖謀侵略中國。 在1931年918事變後, 日本佔領東北, 並扶持滿清末代皇帝溥 儀建立偽滿洲國, 事實上是日本的傀儡國。 中國正面對著這個島國的挑戰。


即便這樣, 1936年初的蔣介石仍然沒有絲毫停止國共內戰的意思, 他力主攘外必先安內, 視共產黨為其心腹大患。其它軍閥名義上承認國民政府,但並未有行動上幫助蔣介石的剿共行動,只是坐山觀虎鬥。


當年國民政府的貪腐也是一個公開的祕密,閻錫山的軍備部長加上晉系軍閥領導人的雙重身份更是令他可以輕易的剋扣物資。礙於晉系和日本接讓,一但閻錫山和民國關系破裂,難保他不會轉投一直和他有邦交的日本皇軍。蔣介石對此也只好一只眼開一只眼閉。 (重要換佢唔走! 一定要快點想辦法解決佢)
就連財經部長也是貪的,難怪中國的工業一直都沒起色 (-3% IC = 工業力在game裡是非常嚴重的)。
反觀共產黨,他們人員雖少,但領導人卻強多了。主席更是毛澤東,黨中地位可謂穩如泰山 (-30%推番政權機會)。國民軍就只淨下強攻一途了。


世界大國如英國、美國等,正處於大蕭條的水深火熱中,國民根本不想理會其它國家的內戰。羅斯福新政"The New Deal" 在美國成效仍未見顯著 (同現在差唔多 XD ),經濟衰退和失業率高企令美國工業幾乎停頓(282個工廠區先用到56...同我一樣...)。
而孤立主義和貿易保護主義正在歐美盛行,各國對華關系都正在歷史底點。


歐洲在一次大戰後元氣大傷,各國人口大幅減少,工業受到嚴重破壞,重建時卻又遇上經濟大蕭條。國際關系處於一種微妙的狀態: 德國在一戰中的戰敗直接產生了德國的第一個民主政府, 這個政府也繼承了德國破敗的經濟狀況以及民族主義者對凡爾賽條約這個「奴隸條約」的忿怒情緒。 德國喪失了很多殖民地, 又給波蘭割讓了幾個省份, 戰爭賠款和被人為削弱的軍隊把這個國家壓的 喘不過氣來, 德國人民背負著在一戰中挑起戰爭的巨大罪責, 像 下等民族一樣受到別國歧視。
在這種情況底下, 魏瑪共和國的政治歷程充滿著悲劇性的極端主義和暴力衝突。 阿道夫‧希特勒領 導的國家社會主義工人黨在 1933 年上台, 這標誌著德國歷史 發展中的一個重大轉折點。 納粹黨徒們開始著手鎮壓所謂「不受 歡迎的」猶太人、 共產主義者、工會成員以及其他納粹政權的反 對者, 而議會民主、廣泛的公民權利和新聞自由也很快被納粹黨 一掃而光。 但是, 希特勒也使凋敝的德國經濟重新充滿活力, 並承諾盡快結束不平等的凡爾賽條約。
法國正嘗試重複在上次大戰中的戰略,在東歐和中歐重新組成"小協約國",包圍復甦中的德國。為了彌補上次大戰中失去大量人口而徵兵不足的弱點 (法國是一次大戰死傷比例最多的國家),法國建設了巨大的工事於德法邊境。
而英國的過度擴張引至的財政困局,更張英國推至減省軍費、在殖民地影響力下降再而令進出口減少的惡性循環。


雖然如此,非洲和東南亞地區仍然是歐洲列強的地盤,英國的殖民地在一次大戰後有增無減,包括南非,埃及,印度及東南亞大半地區,英聯邦仍然穩坐世界第一大國的地位。
首先來點 background 先!
1936年 中華民國:
三十年代初, 對中華民國來說是個令人喜憂參半的時代。 一方面由蔣介石領導的國民黨政權登上了權力頂峰, 通過擊敗各大軍閥割據勢力, 初步掌握了國家的控制權, 並通過五次圍剿, 迫使 共產黨紅軍撤離蘇區, 進行了艱難的萬里長征。 但直至1936年,中國仍然被軍閥割據,統一仍是遙不可及的夢想。
國民黨 南京政府在中國的統治地位終於得到了國內外大部份政權的確認。 但南京國民政府的統治還是下艱難前行 。 日本國內的軍事派系正在抬頭,日本政府已漸漸失去國家的控制權。越來越好戰的日本帝國主義對幅員遼闊、資源豐富的神州大陸垂涎已久, 圖謀侵略中國。 在1931年918事變後, 日本佔領東北, 並扶持滿清末代皇帝溥 儀建立偽滿洲國, 事實上是日本的傀儡國。 中國正面對著這個島國的挑戰。
即便這樣, 1936年初的蔣介石仍然沒有絲毫停止國共內戰的意思, 他力主攘外必先安內, 視共產黨為其心腹大患。其它軍閥名義上承認國民政府,但並未有行動上幫助蔣介石的剿共行動,只是坐山觀虎鬥。
當年國民政府的貪腐也是一個公開的祕密,閻錫山的軍備部長加上晉系軍閥領導人的雙重身份更是令他可以輕易的剋扣物資。礙於晉系和日本接讓,一但閻錫山和民國關系破裂,難保他不會轉投一直和他有邦交的日本皇軍。蔣介石對此也只好一只眼開一只眼閉。 (重要換佢唔走! 一定要快點想辦法解決佢)
就連財經部長也是貪的,難怪中國的工業一直都沒起色 (-3% IC = 工業力在game裡是非常嚴重的)。
反觀共產黨,他們人員雖少,但領導人卻強多了。主席更是毛澤東,黨中地位可謂穩如泰山 (-30%推番政權機會)。國民軍就只淨下強攻一途了。
世界大國如英國、美國等,正處於大蕭條的水深火熱中,國民根本不想理會其它國家的內戰。羅斯福新政"The New Deal" 在美國成效仍未見顯著 (同現在差唔多 XD ),經濟衰退和失業率高企令美國工業幾乎停頓(282個工廠區先用到56...同我一樣...)。
而孤立主義和貿易保護主義正在歐美盛行,各國對華關系都正在歷史底點。
歐洲在一次大戰後元氣大傷,各國人口大幅減少,工業受到嚴重破壞,重建時卻又遇上經濟大蕭條。國際關系處於一種微妙的狀態: 德國在一戰中的戰敗直接產生了德國的第一個民主政府, 這個政府也繼承了德國破敗的經濟狀況以及民族主義者對凡爾賽條約這個「奴隸條約」的忿怒情緒。 德國喪失了很多殖民地, 又給波蘭割讓了幾個省份, 戰爭賠款和被人為削弱的軍隊把這個國家壓的 喘不過氣來, 德國人民背負著在一戰中挑起戰爭的巨大罪責, 像 下等民族一樣受到別國歧視。
在這種情況底下, 魏瑪共和國的政治歷程充滿著悲劇性的極端主義和暴力衝突。 阿道夫‧希特勒領 導的國家社會主義工人黨在 1933 年上台, 這標誌著德國歷史 發展中的一個重大轉折點。 納粹黨徒們開始著手鎮壓所謂「不受 歡迎的」猶太人、 共產主義者、工會成員以及其他納粹政權的反 對者, 而議會民主、廣泛的公民權利和新聞自由也很快被納粹黨 一掃而光。 但是, 希特勒也使凋敝的德國經濟重新充滿活力, 並承諾盡快結束不平等的凡爾賽條約。
法國正嘗試重複在上次大戰中的戰略,在東歐和中歐重新組成"小協約國",包圍復甦中的德國。為了彌補上次大戰中失去大量人口而徵兵不足的弱點 (法國是一次大戰死傷比例最多的國家),法國建設了巨大的工事於德法邊境。
而英國的過度擴張引至的財政困局,更張英國推至減省軍費、在殖民地影響力下降再而令進出口減少的惡性循環。
雖然如此,非洲和東南亞地區仍然是歐洲列強的地盤,英國的殖民地在一次大戰後有增無減,包括南非,埃及,印度及東南亞大半地區,英聯邦仍然穩坐世界第一大國的地位。
訂閱:
文章 (Atom)